/*
 *  game_record.h
 *  by Lucio
 */

#ifndef GAME_RECORD_H
#define GAME_RECORD_H

#include <gtkmm/treemodel.h>
#include <string>

class GameRecord: public Gtk::TreeModel::ColumnRecord {
public:
	Gtk::TreeModelColumn<std::string> gameID;
	Gtk::TreeModelColumn<std::string> game_name;
	Gtk::TreeModelColumn<std::string> campaign_name;
	Gtk::TreeModelColumn<std::string> difficulty;
	Gtk::TreeModelColumn<std::string> players_size;
	GameRecord() {
		add(gameID);
		add(game_name);
		add(campaign_name);
		add(difficulty);
		add(players_size);
	}
};


#endif  //GAME_RECORD_H

